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Some very cool ideas in this game, the addition of several types of weapon along with the various mechanics you’ve included is very impressive. I had some issues hitting enemies when they were moving, and ran out of vibes a bit quickly (could maybe use a faster regen), but I had fun combatting with enemies.

(2 edits)

hey thanks, glad you liked it!

at the moment, the enemies aren't very good at letting you know they're being hit - there's actually like a whole layer of stagger mechanics and such that's in there but upon further review looks almost entirely invisible :) i'll address this in the update (i'm currently leaning towards not including the conventional hit marker (this is not a game about precise shooting after all), but there are other ways to indicate landing hits, i'm sure)

as for the vibes, i accidentally made them not recover fast enough in combat (the plan was for them to recover quite quickly when you're being shot at or cause or take damage). this is mostly to me testing it against a crowd of like 10 enemies who constantly shoot at you and make the meter go up super quick - and you never encounter this many enemies at the same time in the actual game lol. again, will fix at some point!