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Wow, pretty good start! I wish instead of so many bad endings, the game had some sort of stats or intentory system and the RPG approach, like, you'd need to deal with one monster in a certain way, then with the another, etc, and if you do it in a correct order/way or with certain items, then you proceed further. Like, for example, the MC could have a mental state, like, sanity or corruption, that would change after each interaction with the monster and you need to balance it (f..ck with them to proceed further, but find a way to restore your stats too).

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I'm not the dev, but I think the point of the game is that they're all "bad" endings. Though really the only reason they're bad is that the MC appears to be trying to avoid them for some reason. Why the MC is trying to avoid them is unclear to me, though.

"Why the MC is trying to avoid them is unclear to me, though" - well, obviously, 'cause that ends his jorney, and that's what I suggest should be changed)

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Uh... either one or both of us is misunderstanding the basic premise of the game. Pretty sure he's not supposed to be on a journey.


EDIT: Oh, you're the same person who commented similarly on GameOver. Yeah, you're totally missing the point.

(+4)

Hello there!

I appreciate your tips, but infer no. is meant to be a story leading the main character from the start to an ending of choice. Or multiple ones. Maybe some future projects will have more RPG elements. The game is also in early version, so in time there might be more mechanics added to make the gameplay more interesting.

Thanks for playing!