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art926

405
Posts
8
Topics
5
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248
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A member registered Jul 12, 2016

Recent community posts

Looks interesting. But I hope the author has a plan for all that tons of parameters, stats, skills, etc in the game and not just dumped it all in there "just in case in may be needed later".

Please, enable VSync, my videocard (5090) is exploding on this game, because it's trying to produce unlimited framerate.
Also, add more male characters.

I'm not sure how I feel about this new fight system. The previous one made more sense to me. It was a combination of a normal fight + sexy wrestling to recover/enhance certain moves, so, doing the sexy things there was a part of a winning strategy. And here if you do everything right to win a fight, you don't actually see anything sexy, only when you lose? Why changing the system to this?

Wow, looks super cool! Can't wait for the story to continue!

Can you make it installable on the itch.io app?

Internal in the itch io app. But even if I open it in Chrome - some errors appear (Failed to fetch)

Doesn't go pass the load screen for me.

Please make it installable (and updatable) via in itch io app

why are they spamming the players with unrelated flags? ("bara" - really?...)

I always play them with a mouse, it’s usually much easier.

Very hard to control with a mouse!

The art is really good.

Nice story, lots of hot sex. I love how your games are sex positive and not just cheesy romans that quickly lock you onto just one character where you'd have only 1-2 hot scenes at the end of the game. Yours are more realistic and wild at the same time)

I'm seeing this error when they reach the ruins:


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 5788, in script

    show Protag scared skeptical at Position(xpos=0.7) with dissolve

  File "renpy/common/00layeredimage.rpy", line 768, in _choose_attributes

    raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))

Exception: The attributes for Protag conflict: skeptical scared

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 5788, in script

    show Protag scared skeptical at Position(xpos=0.7) with dissolve

  File "renpy/ast.py", line 1408, in execute

    show_imspec(self.imspec, atl=getattr(self, "atl", None))

  File "renpy/ast.py", line 1378, in show_imspec

    atl=atl)

  File "renpy/exports.py", line 683, in show

    name, what = _find_image(layer, key, name, what)

  File "renpy/exports.py", line 499, in _find_image

    new_what = renpy.game.context().images.apply_attributes(layer, key, name)

  File "renpy/display/image.py", line 982, in apply_attributes

    return self.choose_image(nametag, required, optional, name)

  File "renpy/display/image.py", line 1002, in choose_image

    newattrs = ca(tag, ca_required, ca_optional)

  File "renpy/common/00layeredimage.rpy", line 768, in _choose_attributes

    raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))

Exception: The attributes for Protag conflict: skeptical scared

Windows-10-10.0.19041 AMD64

Ren'Py 7.5.2.22081402

Ruins 1.0

Sat Jul 19 01:35:45 2025

```

(1 edit)

brutally kill other kids in order to gain a bit of money to maaaybe safe yours from a disease? No, I find this solution absolutely horrible and cannot empathize such character. Plus, the story says he used to do it before…. Also to “save” someone?)

so, the very first choice - “go forward” and “go back” - both cause a game over. Am I missing something?…

it’s not just the dark atmosphere, tone. I enjoy dark thriller/horror games a lot. But there you usually play a good character who tries to survive in an evil world. I can connect and associate myself with such MC most of the times. In contrast, in this game I have to play a bad guy who cuts good people, which makes me want to stop it somehow immediately…

This is a really dark and scary game, I couldn't play further than the first "surgery". I wish you'd make more of a fun sexy games, as the good old polyperv...

no problem, thank you for explaining.

I don’t mind however it’s versioned. But it also can be a bad marketing strategy - some people will not just buy and play it unless they know that the game is fully complete.

Why is it not called 1.0 then?)) Is the story finished?

So, it's not a final version yet?

Cool!
Are you working on translating that new "Detective" game you've just released to English as well?))

The sex here is only as a punishment for losing, right? Also, what is "gay" about it?

Nicely made and rendered. But how are you going to keep it with so many variations? The amount of images will grow exponentially when you allow so much variativity.

Nicely made, but I wish we could pick a more masculine MC to play for...

Cool idea, but very buggy and unpolished for now. Maybe you could make it on a better engine to start with, like Unreal? And DAZ characters with morphs would suit it well.

Just started playing the 1st episode - why do images look stretched horizontally? Something's wrong the the aspect ratio here... The character portraits look fine, but all bg images - slightly stretched.

Why the original author never translated his game to English, even maybe just using the AI tools?... I played it and liked a lot.

About your remake - cool idea, if you can add something new, or significantly remake the plot, keeping the original idea. I'm not a fan of pixel art, to be honest. And in this new style the characters look sort of older, I'd say (at least at the first sight).

is it dead? I’ve noticed you’re working on some furry game instead. Why is that? 😔

😭

Ok, I've figured it out after reading your discord. Must say, it's very non-obvious solution. But I love the humor and sex in the game so much!))

What do I do with the crystal ball after? I can't find out how to give it to the alchemist.

where the gas is? Or Medusa? I don’t know how to pass them…

but what about inquisitor's chambers, where is it?

ah, is that where I’m supposed to find the pistol? I got it in my inventory waaay back I got to that room, even before the alchemist puzzle. I think it was wrongly loaded save file somehow (like, if you don’t save the state of the pistol in the data).

Ok, I've figured the stuff with the bottles, but there is another bug that spoils everything - I found the room with the spikes. I hanged on the chains as expected. I couldn't find any treasure at the bottom (maybe didn't look enough) and in the room where that trader used to sit also had an empty chest and nothing in it. So, I shoot at the bridge that was connected to a chain, it fell down (yeah, I have my pistol back somehow, the game did not explain, maybe it's another bug). Then I died at the spikes. When I restarted, the bridge is already down. But when I get closer to it and a small cut scene starts, the MC supposed to jump onto the chains. Now, he's missing it and always jumps onto the spikes (probably because of the bridge in another state).

One of the bugs I've noticed - the bottles with flies appeared back and their locations and are re-collectable after you summon the magician. They just clog the inventory after.

How do I get to the inquisitor's chambers? Also, how to solve the puzzle with the poison drinking - everything kills him in a different way. Only the bottle with the ship keeps him alive for a bit, but any second choice kills him.

it was in the full game on first launch. Then I launched it again and just started playing, not trying to open the gallery anymore. Seems to work so far.

Launched the game. Clicked Art Gallery and it crashed immediately :(

Can you add an English description to this page, please? :)