Looks interesting. But I hope the author has a plan for all that tons of parameters, stats, skills, etc in the game and not just dumped it all in there "just in case in may be needed later".
art926
Recent community posts
I'm not sure how I feel about this new fight system. The previous one made more sense to me. It was a combination of a normal fight + sexy wrestling to recover/enhance certain moves, so, doing the sexy things there was a part of a winning strategy. And here if you do everything right to win a fight, you don't actually see anything sexy, only when you lose? Why changing the system to this?
I'm seeing this error when they reach the ruins:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 5788, in script
show Protag scared skeptical at Position(xpos=0.7) with dissolve
File "renpy/common/00layeredimage.rpy", line 768, in _choose_attributes
raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))
Exception: The attributes for Protag conflict: skeptical scared
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 5788, in script
show Protag scared skeptical at Position(xpos=0.7) with dissolve
File "renpy/ast.py", line 1408, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "renpy/ast.py", line 1378, in show_imspec
atl=atl)
File "renpy/exports.py", line 683, in show
name, what = _find_image(layer, key, name, what)
File "renpy/exports.py", line 499, in _find_image
new_what = renpy.game.context().images.apply_attributes(layer, key, name)
File "renpy/display/image.py", line 982, in apply_attributes
return self.choose_image(nametag, required, optional, name)
File "renpy/display/image.py", line 1002, in choose_image
newattrs = ca(tag, ca_required, ca_optional)
File "renpy/common/00layeredimage.rpy", line 768, in _choose_attributes
raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))
Exception: The attributes for Protag conflict: skeptical scared
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.2.22081402
Ruins 1.0
Sat Jul 19 01:35:45 2025
```
it’s not just the dark atmosphere, tone. I enjoy dark thriller/horror games a lot. But there you usually play a good character who tries to survive in an evil world. I can connect and associate myself with such MC most of the times. In contrast, in this game I have to play a bad guy who cuts good people, which makes me want to stop it somehow immediately…
Why the original author never translated his game to English, even maybe just using the AI tools?... I played it and liked a lot.
About your remake - cool idea, if you can add something new, or significantly remake the plot, keeping the original idea. I'm not a fan of pixel art, to be honest. And in this new style the characters look sort of older, I'd say (at least at the first sight).
Ok, I've figured the stuff with the bottles, but there is another bug that spoils everything - I found the room with the spikes. I hanged on the chains as expected. I couldn't find any treasure at the bottom (maybe didn't look enough) and in the room where that trader used to sit also had an empty chest and nothing in it. So, I shoot at the bridge that was connected to a chain, it fell down (yeah, I have my pistol back somehow, the game did not explain, maybe it's another bug). Then I died at the spikes. When I restarted, the bridge is already down. But when I get closer to it and a small cut scene starts, the MC supposed to jump onto the chains. Now, he's missing it and always jumps onto the spikes (probably because of the bridge in another state).