Oh, I see. The message could be even more informative though - “you ran out of food. Game over”. Now I see a different bug - at some point all cards from the desk disappear. Like, I click End button and new set is empty, no matter how many turns I skip.
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Why giving the choice in 3 places then, if they all lead to different bad endings? The boy just wanted to be honest to himself and everyone and wanted some fun, cannot judge him for that. In fact, this story, at least its first part, resonates with mine a lot and I liked it. But when I realized that it leads to a tradegy no matter what you choose - it made me sad and angry. It sort of depressive.
It's amazing. I usually don't like a mix of SciFi and erotic, but this one is definitely an exception. All characters are very different, but masculine and charismatic. The art is good. The story is VERY interesting. No silly cheesy drama (so far), main character is just a lonely young guy looking for a fun, but he's in a difficult situations. (I just hope the game will not force us to one-guy route). That's catchy. Also, seems like the game tries to summarize your choices and MC changes accordingly - like, you choose angry and impulsive answers, and he talks and behaves differently in all future dialogues. That's an amazing approach! Also, texts and dialogues are quite informative. No excessive unnecessary details or re-phrasing of same thing hundreds of times. I will definitely support this project
"I just having so much fun making it" - cool, that's the key for success - you should enjoy what you're doing! Lustbane looks fine, but very buggy currently. And broken parallax effect is really visible (at least to my eyes) - further plans must move slower than closer ones, not opposite.