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(+2)

I appreciated the attention to detail put in to filling out the set dressing and environments! Unfortunately I wasn't able to complete it (an enemy parked themselves in the side corridor in command, just slowly turning back and forth, so I couldn't leave that room and had to quit).

I think my biggest feedback, as an Oculus user, is that holding the grip button for the entire game is *very* uncomfortable on Touch controllers; I ended up repeatedly ditching the lathe and coming back for it because carrying it around was too annoying. I'd strongly recommend having at least an option for grip toggle even if it's not the default.

Overall the controls felt oddly unresponsive a lot of the time (even once I realised that movement was head relative)? I eventually noticed the little circle that told me whether I was hovering over a grabbable item, but turret type selection and movement both sometimes didn't respond, and I wasn't sure why.

Still, all in all it's obvious that you put a lot of polish work into the game, and the overall product feels very fleshed out. Great work!

(+1)

Thanks tjm! Sorry to hear you couldn't complete it, we had a great final sequence but I think nobody has seen it!

Yes you're right, we were planning on adding an automatic grip and hold but didn't realise it was such a problem until we'd tested it from end to end and by then it was too late! It's the dangers of testing small bits at a time!

Strange that the movement was unresponsive, we'll have to look into that post-jam