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(+4)

I'm an absolute fan of the Zelda series in video games, not only for their wonderful gameplay but also for the aesthetics it has managed to impose over the decades: so it's not surprising that a number of role-playing games try to emulate this very special atmosphere. This is done with more or less success, because what works in video games does not always work well in RPGs. And yet, this little game is probably the most convincing attempt in this field: by limiting itself to a few salient features, by focusing the game on dungeon exploration "à la Zelda" (with the quotation marks and spaces that this implies), in short by keeping its proposition modest, it succeeds in my eyes where many other more ambitious things fail.

(+2)

wow thanks a lot!

While designing it I found out that the systems in Zelda are actually pretty simple. And for me, what is really characteristic is the atmosphere, the sense of exploration, the present puzzle design from NPCs to monsters and dungeons, and of course it’s singular aesthetic.

But yeah, if I would expand this game in any way will be with guidance on how to run and material to build and populate the world.


I’m really glad you like it 💚