wow thanks a lot!
While designing it I found out that the systems in Zelda are actually pretty simple. And for me, what is really characteristic is the atmosphere, the sense of exploration, the present puzzle design from NPCs to monsters and dungeons, and of course it’s singular aesthetic.
But yeah, if I would expand this game in any way will be with guidance on how to run and material to build and populate the world.
I’m really glad you like it 💚