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Côme Martin

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A member registered Jul 26, 2018 · View creator page →

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Seconded! If there is ever a print version of this, I'll jump on it for sure :)

Thank you <3

I've reworked these stories and more and plan to crowdfund them next May; feel free to give the following page a visit and to boost the project if it seems your cup of tea!

Merci cher ami ! Ravi que ça te plaise :)

Reading over what I wrote 4 years ago(!) I realize my comment can come across a bit harsh, but I think I wanted to express my love for this project while not keeping my own hopes too high ^^

But yes, obviously this is already a big thing, and there's always a teensy tiny chance it might get bigger one day!

Gee, thanks!
I just read Mend this afternoon, what a gem of a game :)

Salut !
Comme pour les autres gens ci-dessous, n'hésite pas à m'envoyer un mail à come POINT martin AT mailfence POINT com pour discuter de tout ça mais la réponse courte, c'est que j'ai du stock et que Deux Étés version imprimée ne contient pas Autres Étés version imprimée ! Les deux sont à 15 euros + frais de port :)

A magnificent textual labyrinth/poem/game... Very well done!

This is my favorite version of a Firebrands-inspired game... Splendid!

Bonjour ! J'ai déposé votre exemplaire à la Poste jeudi dernier, vous ne devriez donc pas tarder à le recevoir. N'hésitez pas à m'envoyer un message à come POINT martin AT mailfence POINT com si ce n'est pas le cas !

Olala mais OUI <3

Thanks for spotting that! I had to update the game anyway (it's clearer if scores start at 1) so I'll fix that pronto :)

Hey there!
Thank you so much for these videos; I couldn't understand much (my Spanish is terrible) but I could perceive your enthusiasm ;)

I think I heard you mention "Other Summers" at some point? The supplement is not (and will probably never be) available in Spanish, but I'll happily send a free digital copy your way! Feel free to get in touch on come.martin@etik.com if you want one :)

This is a dark, disturbing and enticing game, but also a beautiful piece of game design. Rarely have I read games which content is 99% in the sheets, and beautifully intertwined at that.

Holy heck! I know what I'm going to listen to in the upcoming weeks <3

Excellent little game! I especially like that it's both irrevential and full of very serious Catholic lore :)

Thanks for you interest!

"Two Crazy Summers" is an in-joke; Two Summers is the real name of the game. The pretense is that the "narrator" of the game called his creation "Two Crazy Summers" when he was young, but thought better of it once an adult.

In short, Other Summers is a supplement for Two Summers, and there is no (published) game called "Two Crazy Summers"!

Hi! Thanks for your purchase :)
I just emailed my US distributor about this—they might give me info about when your copy is shipped, in which case I'll let you know by email!

Hey! Of course, all media are welcome! It's just that most of the gaming community I know is built around physical games—but I'd be delighted in having video games enter the jam!!

A delightful idea with a wonderful art style! I like how you combine two types of games (TTRPGs and hidden objects game) into a new thing; what better than the back of a cereal box to attempt things like this?

What an excellent lyric game! How masterfully you manage to convey both biting sarcasm and heartfelt, sorrowful longing, in just 36 words; hats off, my friend!

Le concept est par essence formidable, mais il est carrément élevé par tes géniaux dessins ! Bravo !

I was already finding this game very good… And then realized I forgot to read its second page, which elevates it even further!

A success on all counts, including title and illustration ;)

Comme dans les meilleurs exemples du genre, Arsène prend sa blague très au sérieux et propose un système de jeu plutôt malin pour gérer sa bêtise, c’est donc un incontournable du JdR absurde pour moi !

You're very much welcome!

Very nice module! It would make a nice addition to the Pope game jam :)

Olala, mais voici une aide de jeu parfaite pour mon « Pendant ce temps, dans le métro » ! <3

An excellent game all around, from the graphics to the punchy writing, that evokes David Lynch's vision like few others. Well done!

I enjoy minimalism more and more in TTRPGs as time goes by, and this is by far the most elegant, compact version of a minimalist set of rules I've seen in a long time. Hats off to you!

Woof, this one hits fucking hard. Well done.

Thanks :)

I tried, but didn't go all the way through ^^

But as a fellow game designer interested in maps-as-game-devices, your game opens up a whole can of possibilities for me!

This is deviously brilliant. Well done!

Hi! Thanks a bunch for the templates :)
I've just published a small, cozy game entitled Rabbit and Hare go for Walk thanks to it.

This is, simply put, all-around excellent!

It's the kind of content I really see as something you could potentially expand into a fuller game; I'd buy it for sure!

It's an excellent little game <3

Hey! Thanks for your enthusiasm :)

In response to your interrogations:
1. If the City has no valid cards, it must do a rearrangement!
2. You fill tracks at the end of a scene: go over each track, decide if what it represents has progressed somehow, and if so, check 1 box of the track.

I hope it clarifies things a little!

"DIFS" is a kind of compendium of everything I find remarkable about the indie-role-playing scene: a small production made with talent and economy, for the sake of beauty rather than profit; an idea that scratches familiar corners while remaining original (dwarfs we've heard about, steampunk too, but steampunk marine dwarfs, less so); concise, efficient rules; all of that within a beautiful, efficient layout, condensed into 2 pamphlets. Nothing to complain about!