Seconded! If there is ever a print version of this, I'll jump on it for sure :)
Côme Martin
Creator of
Recent community posts
Thank you <3
I've reworked these stories and more and plan to crowdfund them next May; feel free to give the following page a visit and to boost the project if it seems your cup of tea!
Reading over what I wrote 4 years ago(!) I realize my comment can come across a bit harsh, but I think I wanted to express my love for this project while not keeping my own hopes too high ^^
But yes, obviously this is already a big thing, and there's always a teensy tiny chance it might get bigger one day!
Salut !
Comme pour les autres gens ci-dessous, n'hésite pas à m'envoyer un mail à come POINT martin AT mailfence POINT com pour discuter de tout ça mais la réponse courte, c'est que j'ai du stock et que Deux Étés version imprimée ne contient pas Autres Étés version imprimée ! Les deux sont à 15 euros + frais de port :)
Hey there!
Thank you so much for these videos; I couldn't understand much (my Spanish is terrible) but I could perceive your enthusiasm ;)
I think I heard you mention "Other Summers" at some point? The supplement is not (and will probably never be) available in Spanish, but I'll happily send a free digital copy your way! Feel free to get in touch on come.martin@etik.com if you want one :)
Thanks for you interest!
"Two Crazy Summers" is an in-joke; Two Summers is the real name of the game. The pretense is that the "narrator" of the game called his creation "Two Crazy Summers" when he was young, but thought better of it once an adult.
In short, Other Summers is a supplement for Two Summers, and there is no (published) game called "Two Crazy Summers"!
Olala, mais voici une aide de jeu parfaite pour mon « Pendant ce temps, dans le métro » ! <3
Hi! Thanks a bunch for the templates :)
I've just published a small, cozy game entitled Rabbit and Hare go for Walk thanks to it.
Hey! Thanks for your enthusiasm :)
In response to your interrogations:
1. If the City has no valid cards, it must do a rearrangement!
2. You fill tracks at the end of a scene: go over each track, decide if what it represents has progressed somehow, and if so, check 1 box of the track.
I hope it clarifies things a little!
"DIFS" is a kind of compendium of everything I find remarkable about the indie-role-playing scene: a small production made with talent and economy, for the sake of beauty rather than profit; an idea that scratches familiar corners while remaining original (dwarfs we've heard about, steampunk too, but steampunk marine dwarfs, less so); concise, efficient rules; all of that within a beautiful, efficient layout, condensed into 2 pamphlets. Nothing to complain about!




























































