Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Hey ! i played you game for a couple of hours today. i have some feedback and even some ideas.

I loved the game, it looks awesome and really easy to get into.

great start, great tutorial.
The game itself got a bit grindy quickly. i had the original game from the installer. so i quickly found out that rings are OP.

There's no need to keep any loot, i kept two fridges in my inventory for 23 levels and my equipment was just rings. 

the game crashed before i could screenshot it but i will do another run to show how i travel trough the levels.

so here are my ideas what i think would be nice:

-add a currency in the game. every time you fight an enemy, you get some coins. 

-add a merchant where you can sell the loot you get. i see the pics up here and i just go.. why do they keep all that stuff, just destroy it. it's worthless. 

-I would like an actual loadout for you character so for example a spot to equip one sword, one helmet, one pair of legs, 2 rings.. right now you can 'equip' a dozen helmets and have no sword. you could even make it so it changes the appearance of your character. (a bit how minecraft equipment works) 

-the choice to be a girl because let's face it, girls are way cooler AND cuter.

-( not sure yet about this one but i'll leave it to you) possibility to find keys on enemies to open certain chests.



I couldn't play any longer, need some sleep.

This time, the first boyo rekt me even tho i had everything equiped you get at the start. 

did you know fridges use up 27 spaces, not 28?

this run i had the idea you don't need physical damage output. 

I like my inv clean. and i also love playing tetris.

good game. 


Hey, thank you for your feedback, I love your ideas! Let me give you a quick glimpse of ideas we have currently:

- merchant event - big items are worth the most and the most expensive items you can buy are small ones!

- ring meta has to go :D We nerfed them a lot in the new version so if you want to use them, you have to juggle them around because of their polarized values (some are good for mages but make you weaker against warriors and the other way around)

- trap events - where you need to "hide" certain type of items either in your backpack or in your pockets, or else you will receive damage. Imagine a bear who attacks you if he feels any food on you!

- consumable items 

- different loadout characters (some have less hearts, but can delete single items during camp events, others have less hearts, but can leech life off enemies - we're still planning this out!)

- companions you need to carry in your inventory

And now I'm totally adding your ideas to the list, especially with boss fights - I imagine bosses that spawn stuff in your inventory but you have to be smart and use it against them!

We'll work on it further for sure :)