Absolutely gorgeous asset work, great character sprites, beautiful board for the card game, and great music/sound effects. I haven't beaten it yet as Genepil keeps on running out of health, but I'll try more :)
outstar
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Hey folks, if you're looking for a group to jam with, here are some sources of great people:
The jam is now over! The competition was fierce, and the decision was tough - we played all of your games, and discussed (screamed, yelled, torpored and diablerized) a lot before we've picked our favorites. Many more games from the jam deserve recognition, and we cannot stress enough the encouragement for all Vampire: The Masquerade fans to play more of them - there are some true gems out there!
But, alas, the top three was chosen...
The winners, picked by World of Darkness Brand Team, are:
- First place: Heartless Lullaby
- Second place: Praxis
- Third place: Waning Crescent
We mentioned more games in our website article and announcement stream. Thank you so much for participating!
Hello everyone! I will be joined by Sean Greaney, WoD Brand Manager live on Thursday, 17:00 CET / 11 AM EST / 8 AM PT on World of Darkness Twitch stream to announce the winners of this jam!
News will be also shared on WoD website, Discord and social media, and the full stream will be available to watch on YouTube soon later.
See you there!
Sure, I try not to give critique for games unless asked, mainly because I don't want to suggest that you have to put these changes in - simply, it's a learning experience for everyone, and with next jams and next games things will only go better! The main issue OMaH has was the crashes, for one of the team members the game crashed after night 2, and they weren't able to proceed. Further in the game it seemed like more testing early could do a lot, to weed out any potential bugs.
On my end, I liked having to pick the right people for the job, but I'd love to see characters more fleshed out throughout the game - you started really strong with showing beautiful pictures of them, which could suggest they all have their own story, desires and agenda throughout the game, but I didn't feel like it later on!
You made a bold decision of writing a protagonist with dubious past, but you added a lot of choices to the gameplay, making it a fun, shapeable novella! Please don't let the criticism from other comments discourage you from making games in the future - all jams are a learning experience, and we all learn through them!
Hey, I think I found a bug in your game! After my first attempt at saving the witch was unsuccessful, I started a new game, but instead of the burning scene, I landed on the ship instead - and after I successfully finished that encounter, the game went back to main menu and I couldn't do anything more. Great potential though, loved the atmosphere and animations!
Just played your game! Keep in mind the rules of the jam - if you want to use VTM IP per Dark Pack, the only way to do that for a video game is either to obtain an official license through regular means, or finish the game in the duration of the jam. Just noting - you won't be able to continue working on the project, unless not using VTM IP, beyond the jam's limitations.
I've talked to both characters and nothing happened beyond that, the conversations looped and happened again - but the idea of a vampire bar bartender game is interesting!
I was utterly impressed by the amount of work that was put into this game, from animations to models, and gotta say - we love the SI armor concept you went with!
If you will look into any bug-fixing in the future, I suggest going a bit more easy on pickup accuracy - it was sometimes really challenging to pick up ammo from the floor. Not sure if it was planned, but NPCs do not walk unless they're being shot at (then, they start chasing you, which is fun)!
Hey, just played your game, had fun shooting the guards - just stumbled upon a bug that after game over, cursor disappears from the main menu, making it impossible to restart the game again!
One small ask - could you please remove Paradox Interactive logo from game loaders? It suggests the game was either developed or published by PDX. The game also doesn't have a disclaimer we asked for in the rules - it can be just added to the main menu in the small font!
Currently self-publishing WoD games is not possible, because of the strict rules of obtaining an official license - it wouldn't be fair to developers who went through lengthy approval processes with their official games to allow everyone to do it without any process, hence there's no straightforward answer we can give to this right now, and why the game jam had very strict time constraints.
That being said, we're discussing this and possible methods on how we can support great community-made gaming projects in the future!