There are two "main" endings with various outcomes regarding who dies and who lives: the helicopter ending and the jumping out of the window ending. One person always survives, the rest depends on the circumstances (some choices, but also RNG - I tied some outcomes to dice rolls due to the lack of time :) ).
outstar
Creator of
Recent community posts
Yes, although my mistake (or just time limit on the jam) made me tie a lot of potential outcomes to the dice rolls, so there's some RNG involved!
SPOILERS BELOW:
The four-helicopter ending happens only if Scott is motivated to do it. To avoid it, try not to compliment him and not bring him his mug.
There are two main endings with many potential folks living or dying: the helicopter ending and the jumping-from-the-window ending. You jump from the window if you fail to obtain any form for the last phone call, or if you obtain Phylis' outdated form and fail to convince them it's the "right" one. Both are tied to dice rolls on the way. In helicopter ending there are two ways (through motivated Scott or motivated Phylis) to save everyone, else it's up to your dice rolls, and you pick in the end who will survive. In window ending, only the motivated team members survive. :)
Popularity is important and putting out a lot of items with negative popularity rating may tank you! Also, you get bonuses for setting items of the same "type" on the table (fossils/bones together, rocks together, treasures together, and even trash together). Popular trash can sometimes be better than unpopular treasure :)
We're doing both for the post-jam version! One of the things we didn't have time to implement for the jam was an additional pick-up resource layer, where you can boost your economy shortly with found loot, which should help with the rising difficulty level (and promote expansion in other directions). We'll keep the page updated :)
Hey folks, if you're looking for a group to jam with, here are some sources of great people:
The jam is now over! The competition was fierce, and the decision was tough - we played all of your games, and discussed (screamed, yelled, torpored and diablerized) a lot before we've picked our favorites. Many more games from the jam deserve recognition, and we cannot stress enough the encouragement for all Vampire: The Masquerade fans to play more of them - there are some true gems out there!
But, alas, the top three was chosen...
The winners, picked by World of Darkness Brand Team, are:
- First place: Heartless Lullaby
- Second place: Praxis
- Third place: Waning Crescent
We mentioned more games in our website article and announcement stream. Thank you so much for participating!
Hello everyone! I will be joined by Sean Greaney, WoD Brand Manager live on Thursday, 17:00 CET / 11 AM EST / 8 AM PT on World of Darkness Twitch stream to announce the winners of this jam!
News will be also shared on WoD website, Discord and social media, and the full stream will be available to watch on YouTube soon later.
See you there!
Sure, I try not to give critique for games unless asked, mainly because I don't want to suggest that you have to put these changes in - simply, it's a learning experience for everyone, and with next jams and next games things will only go better! The main issue OMaH has was the crashes, for one of the team members the game crashed after night 2, and they weren't able to proceed. Further in the game it seemed like more testing early could do a lot, to weed out any potential bugs.
On my end, I liked having to pick the right people for the job, but I'd love to see characters more fleshed out throughout the game - you started really strong with showing beautiful pictures of them, which could suggest they all have their own story, desires and agenda throughout the game, but I didn't feel like it later on!








