This is super fun, and itch browser version works great on Android! I totally recommend working it into a mobile game, I'd play this a lot :)
outstar
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We're doing both for the post-jam version! One of the things we didn't have time to implement for the jam was an additional pick-up resource layer, where you can boost your economy shortly with found loot, which should help with the rising difficulty level (and promote expansion in other directions). We'll keep the page updated :)
Hey folks, if you're looking for a group to jam with, here are some sources of great people:
The jam is now over! The competition was fierce, and the decision was tough - we played all of your games, and discussed (screamed, yelled, torpored and diablerized) a lot before we've picked our favorites. Many more games from the jam deserve recognition, and we cannot stress enough the encouragement for all Vampire: The Masquerade fans to play more of them - there are some true gems out there!
But, alas, the top three was chosen...
The winners, picked by World of Darkness Brand Team, are:
- First place: Heartless Lullaby
- Second place: Praxis
- Third place: Waning Crescent
We mentioned more games in our website article and announcement stream. Thank you so much for participating!
Hello everyone! I will be joined by Sean Greaney, WoD Brand Manager live on Thursday, 17:00 CET / 11 AM EST / 8 AM PT on World of Darkness Twitch stream to announce the winners of this jam!
News will be also shared on WoD website, Discord and social media, and the full stream will be available to watch on YouTube soon later.
See you there!
Sure, I try not to give critique for games unless asked, mainly because I don't want to suggest that you have to put these changes in - simply, it's a learning experience for everyone, and with next jams and next games things will only go better! The main issue OMaH has was the crashes, for one of the team members the game crashed after night 2, and they weren't able to proceed. Further in the game it seemed like more testing early could do a lot, to weed out any potential bugs.
On my end, I liked having to pick the right people for the job, but I'd love to see characters more fleshed out throughout the game - you started really strong with showing beautiful pictures of them, which could suggest they all have their own story, desires and agenda throughout the game, but I didn't feel like it later on!