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"""Easy Mode - basically a "retry" option on failed tactical missions. we could also do some slight rebalancing on easy, like giving more health."""

What about, instead of level of difficulty, have toggles ? Health levels, Retry, Numbers of Enemies, Rewards... So everyone can chose what they like.

Like, maybe i want the hardest difficulties, but without permadeath and with a retry.

Or maybe i want to play it easy, but with minimum reward, and so on.

good suggestions. I’ll think about how those things could be done. Hoping to work on it this weekend. 

Oh options. Options are something that everyone loves, you should disable achievements if you do that.