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(+1)

The game looks GREAT! And I love the crunchiness of the walking sounds hehe. I'd love a more refined way of catching the fireflies as I felt I struggled a little bit. Also I'm not sure it felt "fun" to sometimes just end up in the dark walking into things. Maybe having the fireflies appear in certain patterns and you base the collection of getting from A to B to C in a sort of time limit before the flies escape from your lantern? It gives a bit more of a pressure to a very calming experience haha, maybe not what you want but thought I would share my thoughts!

Nice work!

(+1)

Thank you for writing down your thoughts. I do agree that catching fireflies can be a bit tricky; you're not the only one calling that out. Your idea of a time limit on caught fireflies is interesting. For this submission I want to keep it very calm, but when I initially envisioned this game at the beginning of the jam, I imagined it with more action and puzzles. (But, you know... time constraints...) In a version of this game with more puzzles and features I can imagine one with this time sensitive component that you suggested. Maybe someday! Thanks for trying out my game. Cheers!