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So I just gave it a play through (didnt win). I really like the use of the cash to display text to player, it really helps to create a sort of reveal with every object and makes things feel important. I did worry when I was placing items on the cash because it felt like I was going to get eaten (by hearts, err, sometimes top hatted hearts?).  The concept is a super new one to me, I think its got some room as well for some really different directions if you guys want to build on this.  

Be it a score-attack style or a game that makes you make decisions to buy specific items while on a budget all while being attacked.  I know in real life that going to a cash at times, I try to guess the exact number for the price of the whole thing. Forcing players to use that sort of real world intuition could really help flesh out a sort of survival-shopper.

GG

Oh and improvement wise? I thought the mouse control was a bit wonky, also crouch would be a godsend for when items drop. Oh! and add a crosshair.

Yeah, thanks for the advice. The blobs are supposed to be made of lava, which is why even the passive ones damage you. But yeah thanks!