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Fantasy Game That Takes Place In A Super Market's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound effects | #17 | 1.591 | 2.250 |
Deliciousness | #26 | 1.591 | 2.250 |
Game play | #26 | 1.414 | 2.000 |
Game design | #26 | 1.768 | 2.500 |
Overall | #26 | 1.616 | 2.286 |
Respect of the limitations | #26 | 2.652 | 3.750 |
Graphics | #27 | 1.591 | 2.250 |
Music | #27 | 0.707 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me and some friends
Cookies eaten
0 :(
Software used
Unity, Doodle Studio 95, The Voice Recorder Thing On Windows, Photoshop (unused asset)
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Comments
Took a while to figure it out how it worked, but it's a nice game
although it's hard to know if you're close to an enemy (or however you want to call the red blobs ;) )
Nice work :)
So I just gave it a play through (didnt win). I really like the use of the cash to display text to player, it really helps to create a sort of reveal with every object and makes things feel important. I did worry when I was placing items on the cash because it felt like I was going to get eaten (by hearts, err, sometimes top hatted hearts?). The concept is a super new one to me, I think its got some room as well for some really different directions if you guys want to build on this.
Be it a score-attack style or a game that makes you make decisions to buy specific items while on a budget all while being attacked. I know in real life that going to a cash at times, I try to guess the exact number for the price of the whole thing. Forcing players to use that sort of real world intuition could really help flesh out a sort of survival-shopper.
GG
Oh and improvement wise? I thought the mouse control was a bit wonky, also crouch would be a godsend for when items drop. Oh! and add a crosshair.
Yeah, thanks for the advice. The blobs are supposed to be made of lava, which is why even the passive ones damage you. But yeah thanks!
Can someone please try and rate the game?
Sure!
Thanks! What did you think of it? How could I (and my friends) have improved it?