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(+1)

Definitely an interesting take on the platformer genre and I had fun avoiding insects and climbing on mushrooms! I liked that the different mechanics such as hiding, moving objects, jumping, and climbing were spread out through the game and the variations on how to approach situations. Also, props to the team for animating the movements so fluidly, I've got a lot of respect for that.

However, I would have liked for the collision detection for climbing to be a little more lenient, as I'd be a few pixels from the edge of a mushroom, jump, and still miss.  

I also liked that there was a pixel mode, but it felt a little like it was put under a water filter? It got distracting for me.  Though I do understand this is made for a game jam, meaning that there is never enough time to do what you want, so I'm completely fine with the game. Great job and congrats!

(+1)

Thanks for your detailed feedback, yeah the animation is definitely one of the strong points of the game.

Fair criticism on the collision leniency, it's something we'll look into when we improve the game. The pixel mode is just a shader overlay on the whole game and was super easy to implement, we'll probably take it out or just hide it in the options menu going forward.