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Making original music and graphics would be a lot of extra work, but it would be so awesome and people would recognize that extra effort! Having control of it you could make every little detail complement each other! And the funny thing was I started by drawing comics and writing books but then went to games, which explains the story focus and the... minimalistic gameplay XD But I'm learning how to do it better. And I think basing it off dreams is a fantastic idea! That kind of thing really fascinates me, especially after seeing liminal space pictures and what not!

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I must admit that "100% my own" is too much for now:) First i have to learn how to use RPGmaker at least. There are a lot of opinions which one is better for a total beginner. What do you think?
P.S. Minimalistic gameplay is not a bad thing in a story-based game. Fights and chasing scenes actually could make it worse. By the way that was a good idea to give a player possibility to skip the fight with "boss" in LVBTT:) That wasn't a difficult fight, but still - i am glad you consider that some players just don't want it, thank you very much:)) For example the only bad thing in completely astonishing masterpiece "Pocket mirror" are those damned chasing scenes:)

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I only have experience with MV and MZ, so my opinion is biased, but I think it depends on your budget! MV goes on sale for like 75% off fairly often and MZ is so close to it it may as well just have been an update-plus MZ hasn't caught up on plugins, so MV is a solid choice. However, now the support for the future will be with MZ, so it's the technical "best" engine if you're willing to pay full price since it's the newest. Personally I started with MV and recently switched to MZ for my fourth game (which is why some of the plugins I used in the last games won't work :( But I think it's for the better in the long run. If in doubt, you could look at some online reviews that compare engine differences so you can get a better idea of which ones line up with your interests!

And thank you! I'm glad it was convenient for you to use because yeah, I didn't want the ending to be blocked off by the fight-especially with the unstable mechanics XD (Though I later found out people have much more trouble with the water part! I'll try not to have another puzzle like that in the future)

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Thank you for advice, i'll give some thought to it.
About the water puzzle - it was a little hard, but still interesting, i don't think you should refrain from it in the future. But saving right before the puzzle would be nice:) Well, your games are mostly about exploring and investigating, so there should be some logical puzzles. IMHO, of course:)

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Well thank you! I'm glad you still enjoyed the challenge. That gives me more confidence to experiment in the future!^^ And I wish you luck in finding an engine, but don't stress about it too much. RM horrors have been made across nearly all RM engines, so whichever one you choose will have some great games it's been made with to look up to!

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I don't really stress about it, i'll just take it one step at a time:)
I already have an idea what i can use as a background for surreal scenes - these silly doodles that i drew in "Silk" long ago

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Wow, those would be so trippy as backgrounds! It would stand out in such a weird (but good!) way from normal RM art and make it unsettling! Especially the orange one, I could totally see that being used as a new cult insignia or something XD

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I'm glad you like it, that means i definetely should use it! The orange one does look a little like a pentacle:) That wasn't on purpose though, i always try to make those kind of things randomly, without thinking, they're better that way^^

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Hey, sorry for the late reply! Been really busy lately XD But yeah, the randomness works well with that kind of art! Using those as backgrounds would be really cool in a Yume Nikki-sort of way!

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That's alright, you are probably busy with the new game:)
Yes i guess that original art is not a problem after all. What bothers me most, is programming. I found out that you have to know javascript. The sad thing is, that i tried to learn basics of HTML almost 10 years ago, but dropped it:(( Who knew that i would regret it now...