Thanks a lot!
And sure, I'll appreciate your suggestions for the text <3
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The Enemy's power is growing again. This old world has survived many calamities. Our people are few, simple, and scared. It gives us hope to see that you have much courage. You can fight back if you find the lost relics and forgotten songs buried in the old ruins. But it's dangerous to go alone, gather your friends and take this with you.
On the Create your Hero Section, did you mean "All adventurers have humble beginnings."???
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Heroes can carry up to 12 items: 6 are equipped items such as weapons, armor, a shield, and worn items. And 6 are items held in belts and backpacks.
Equipment used for protection has a DEFENSE value, usually 1. This represents the amount of DAMAGE reduced. So, when a character is hit, subtract their DEFENSE value from the DAMAGE.
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Powers can be used for half of a hero's [heart symbol] daily.
When a hero takes a hit, the weapon DAMAGE reduces their [heart symbol].
Any damage that reduces a hero's [heart symbol] to 0 is lethal. That hero will die unless the hero had a fairy in their pocket. Otherwise, the player should make another hero and introduce them as soon as possible.
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Create a Magic Relic. A weapon, armor, instrument, utility, or unusual treasure
Create 2 to 5 enemies to populate the dungeon
The entrance of the dungeon is locked by something related to the Theme. Usually something present in the Region
The Region around it is usually related to the Theme, and suffers some influence from the Dungeon and its Boss