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Thanks a lot!

And sure, I'll appreciate your suggestions for the text <3

(1 edit)

Page 2

The first word, "Listen" you don't need the L, because the stylized green L is already there. So it looks like you have "LListen."  Instead, have the stylized green L and then "isten" and it works

Page 2

The Enemy's power is growing again. This old world has survived many calamities. Our people are few, simple, and scared. It gives us hope to see that you have much courage. You can fight back if you find the lost relics and forgotten songs buried in the old ruins. But it's dangerous to go alone, gather your friends and take this with you.

On the Create your Hero Section, did you mean "All adventurers have humble beginnings."???

Page 3

When heroes take a risky action or do something with an

unclear outcome, their player rolls a 1d6 and:

Page 4

Heroes can carry up to 12 items: 6 are equipped items such as weapons, armor, a shield, and worn items. And 6 are items held in belts and backpacks.


These are rare and usually kept as family heirlooms.


Equipment used for protection has a DEFENSE value, usually 1. This represents the amount of DAMAGE reduced. So, when a character is hit, subtract their DEFENSE value from the DAMAGE.

Page 5

Powers can be used for half of a hero's [heart symbol] daily.

When a hero takes a hit, the weapon DAMAGE reduces their [heart symbol].

Any damage that reduces a hero's [heart symbol] to 0 is lethal. That hero will die unless the hero had a fairy in their pocket. Otherwise, the player should make another hero and introduce them as soon as possible.

(+1)

Is it that magic costs half a heart (damages the hero) or that magic can only be used a number of times equal to half their heart value (ex. A four heart character can use magic twice per day)

Hi, Dilarus! Thanks for your post :)

It's actually the second: the number of times a hero can use spells daily is equal to half of its total hearts. So yeah, a hero with 4 hearts, can use 2 spells/day

Page 6

Create a Magic Relic. A weapon, armor, instrument, utility, or unusual treasure


Create 2 to 5 enemies to populate the dungeon



The entrance of the dungeon is locked by something related to the Theme. Usually something present in the Region


The Region around it is usually related to the Theme, and suffers some influence from the Dungeon and its Boss

Awesome!

Thanks a lot for that attention and care. I'll update the files ASAP!