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Very nice entry. I died on the 5th evening right outside my house in a sprint of panic trying to get back. Excellent atmosphere achieved with few elements. I especially liked the sound design, which evoked a quiet dread without feeling contrived. Little hints of environmental story telling were nice too. 

Some little things that have mostly been mentioned:
1.  Tree hit boxes were definitely too big making navigation feel a little awkward.
2.  Some kind of map system or dotted landmark would be nice for orientation.
3.  A better method of time keeping rather than the discrete blocks of time. Maybe a watch? Make it use battery if you want to keep the tension.
4.  A sprint button. It felt incongruous to fail from panic while moving at the same pace. A stamina bar would prevent abuse but would have allowed me to make a dash for safety outside my house.
5. Something to do at night instead of just staring at your generator. There was something very thematic and compelling about that though, hopelessly watching your paltry supplies dwindle in front of you, unsure of when the morning will bring sweet relief. More game systems could help but may also complicate the simplicity of the experience.

I think you gone beyond the ending haha
Something happens in the morning of the day 5

Thank you for playing and I'm glad you liked it!

1. The tree hitboxes are bad because I had to use automatic ones, instead of adding then the way it was suposed to work

2. I agree with the map thing, didn't though about that while I was doing the game

3. I like the idea of a watch which uses battery, maybe in a future update!

4. I agree about the sprint thing too

5. I had some ideas of things to do, that maintain that feeling, things like a radio or even a tv that raises the fuel consumption, but I didn't had time to add that.

Thank you for such a constructive feedback!

(+1)

I remember seeing a man outside my door actually as I was running back. Is he supposed to appear in the morning? I figured out the timing for your panic meter so I actually left the house at dawn so I'd have more time to run around. Guess my need for efficiency broke it!
A radio would have been a nice touch. The feeling of isolation is pretty strong so some method of trying to contact the outside world while sacrificing the resources for your continued survival would have felt like a thematically appropriate choice.

Yeah he appears in the morning, I didn't consider people would outrun the ending haha
But it was expected since the player is afraid of the dark and it's not dark anymore on late dawn.

I thought the radio would be cool too, like a citizen band radio where you scroll around a bunch of static in hopes to find other people's signal.