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Oooh, this technique can also be used to apply dynamic lighting effects, underwater desaturation, glowing parts that stand out in fog, etc.

yeah, you could totally do stuff like that with it! i think for some of those effects it might be easier to use more general post-processing filters, but you could definitely play around with this as well :)

You could use a regular filter to apply a colour over everything, but this would allow lights from the left to only light up the exposed left faces of the sprite.