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Entering in attack mode shows the range of the currently selected unit.
But you have a good point here. I now made it show the range for enemy units as well when you select them.

Like this:

(3 edits)

Correct, I think this is more intuitive than:

  1. move to point
  2. check attack range
  3. if not right go to 1
  4. if right then attack

Current behaviour is error prone, players can often move too far or too close to the enemy. That can lead to big mistakes in close fights.