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tkaczz

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A member registered Aug 05, 2018

Recent community posts

(3 edits)

Correct, I think this is more intuitive than:

  1. move to point
  2. check attack range
  3. if not right go to 1
  4. if right then attack

Current behaviour is error prone, players can often move too far or too close to the enemy. That can lead to big mistakes in close fights.

(1 edit)

All units

This game is actually really fun to play with friends. But one thing that probably most players imo would see is to easy check of attack range, for example by highlighting certain unit. In most similar games attack range is marked using red colour.