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(1 edit) (+1)

This game was pretty fun! I really enjoyed the seamless level design; it gave the levels a kind of portal-style puzzle aspect.

One thing I did have a bit of difficulty with was movement/glitching, I didn't find any difficulty in the tank relative movement itself, but during tense battle moments, lining up the tank perpendicular to the wall was a bit difficult.

The special power-ups were super fun to use as well.

Overall, a very fun and well-designed game!

I am experimenting with a feature that stops you from overshooting (turning too far) when lining up wall glitching, if I get that finished I will send a reply here so you can check it out. I am glad you like the wrapping, that was a lot of fun to implement!

(1 edit)

I used your feedback and have completed the wall glitching helper! When you start a wall glitch it makes sure you don't cancel it, all you need to do is run into a wall and hold forwards (it is rather OP).

(+1)

Played it again today and it feels a lot better! Nice work!