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Haha. I’m terrible in 3D so this was a bit disorienting and a few of the things were harder to see than they could’ve been.

In this context a tutorial person made sense and I liked how vast the universe felt (there was clearly a situation I was just joining). But be careful with the controls on a web game. CTRL is descend and W is move left but CTRL+W is close window.

I didn't constantly test the project for the web; [ctrl]+[w] was indeed one issue arise half way while on development. I've added some alternate keys, so you can gain/lose altitude with mouse wheel or [q] and [e] keys. These info were in the onscreen menu activated by pressing [esc]...

well... it was another mistake: the [esc] key also mess with the web version.


Anyway, finally I managed to realize the stand alone downloads were hidden. I assumed the downloads were there, but that's something I'll have to add to my quite long list of mistakes.


Now the download for Windows, Linux and MacOS are available.

Yeah I’m not too thrilled with how itch.io has handled game jam submissions either. If I click on a project that needs to be rated it’ll take me to the ratings / comments page, which if there are downloadable binaries they’ll be directly linked.

I played a game or two without realizing I hadn’t seen the project’s game page, which in some cases contains instructions. You wouldn’t think they’d have you make a page for your game only to not show it, but there I was.

I guess part of the process is learning the platform. Still more comprehensible than gotm.io.