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I agree with Michael, the movement was the only downside of the game, otherwise it was fantastic. There are many small things you could change to make it flow better.

One idea I have that I would add is to change the controls when you picked up the energy orbs. You could change the character to be really floaty if that makes sense. It would be a nice indication to the player that now you can fly up on the light rays.

The visuals and the music are awesome though. Maybe adding a little story that you tell visually could help. Like who is the wolf, what is the goal. You dont have to be explicit, some references would fit the artistic style of the game.

Hey Norodix, that was some fantastic idea! That would really increase the depth and juice to the game play. I'll consider adding that mechanic if I continue this project later, thanks a lot!

As for the story, I originally planned to have 5 characters in total. The player just happened to control the fox (not wolf :D), but all 5 of this animals are moon spirit that are trying to ascend to the moon. Sadly, there wasn't enough time to make the worlds and cut scenes for all those 4 fox companions, so I just cut them out. They would really add a lot to the story though as I've arranged them to have their own personality and story. Anyway, thank you very much for taking your time to write the feedback. They will be very helpful for my next project!

Here's the character sketch by the way:


From left to right: moon fox, moon deer, moon medium dog, moon small dog, moon lion :D

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Well its obiously a fox. You can tell by the tail and the proportions. the moon theme just made me think of a wolf at first. :D