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Multiplayer, even for very big jams, is always a risk. If you wanted to do it lo learn multiplayer I think its a great idea, but of course not many will be able to play. Still congrats!

Thanks for trying out the game & your kind words.

If you wanted to do it lo learn multiplayer I think its a great idea, but of course not many will be able to play.

Yep, at this point there's definitely a trade-off!

One of the reasons I'm developing multiplayer games for jams is to uncover what I can improve with the underlying Epic Online Services for Godot plugin I'm developing--so part of what I'm wanting to do is eventually help other people to learn multiplayer, thus it's a trade-off I'm aware of and willing to make.

Thanks for playing!