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Well i try to share all the thoughts i have when i try a game and i know i can sometimes end up in a bit of a wall of text territory ^^'

No problem, from what i experienced since i started my gamedev journey with Godot is that raycasts can sometimes act strangely, i know i've even had my issues with them for this jam so i understand, and like you said your game works fine without the bounding line trajectory, although hvaing bouncing surfaces for the particles could ba a cool way to expand if you plan on adding to it post jam :)

If i get some time after the jam is done i'll see when i can check it out, and i do understand not having much gamefeel for a jam entry cause this really can take some time to add and i know i've had several times where my games lacked any kind of proper feedback at least on intial relase during jams ^^

Some of the later level puzzles can be resolved by bouncing neutrons (the bullets) in walls. Its the aim lines that were rough, so unfortunately the player can't really notice the possibility of the bounce. But one day I'll master those raycasts :-D