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Pretty cool concept but with slight confusion on what to do sometimes,

Ok so i really like the overal visual design with this whole robots meet samurai theme and the exterior map and the 2 npcs in that area in particular,  movement is responsive if maybe just a bit slow when you run out of charge, but that's not that big of an issue.

The thing that was a bit harder though, was figuring things out for the puzzles in the exterior map, where it wasn't obvious at first that i had to activate some switches multiple times before they did what they were supposed to.

I also was able to go out of bounds at some point in the map with the 2 npcs, where i completed the quest to find the white tree, but did not complete the other quest yet, so i was somehow able to go down and go outside the walls of the map.

Lastly just got confused by the ending, cause i exited the map, got in front of the boss on the screenshot and after he said "How dare you !" i just got a big exit button so i don't know if i did something wrong and accidentally skipped something :/

So other than that The game itself is fun, and i like that you actually took the time to have some worldbuilding and tell a bit of a story which is never easy to do for a jam game.

So good job to you :)

(+1)

Really appreciate thet you tried my game! Yes, I found that bug with going out of the map only after uploading my game, unfortunately. The ending is such because of lack of time) Due to some sudden circumstances I just didn`t have time to develop my idea in proper way). Yep I just wanted to try creating a game with the story in limited time, to better understand how to plan time and developing process, so it was great experience even though I didn`t finish everything I wanted.

Yeah these kind of things generally show up right at the end when you don't expect XD so i totally get it no problem ^^