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That was rough! I got thoroughly whooped by Ben, but then guessing he had a gimmick I wasn't getting I went around the circle. Eventually got them all.

I'm not sure what the problem was, It feel like the punch frames weren't visually different enough from the neutral / tell frames? Sometimes I thought they were just in a different non-active frame, and I was actually timing my dodges to be lined up perfectly to get slammed in the face. I'd also say maybe the dodge frames felt like they weren't always working But maybe it was just very tight, and that's what you want from a Punch-Out, right?


Good banter, and the bullet dodging mechanics on top of the standard Punch Out stuff has promise!

Thanks for taking the time to play through, I really appreciate it.  

I played a giant bomb game you made, but then I couldn't rate it? 

Thanks for putting in the time and effort to make something cool!

I saw you left a comment on the main page, but to rate you have to be on the entry page you get to by viewing it from the jam. Unless you were somehow on a one of the games I did for a previous Giant Rom...

(+1)

Ah, yes-- there we go. Rated.  :)