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(1 edit) (+1)

Super addictive! The gameplay is seen before but the perfect difficulty and the invert-jump made it super worthwhile to play! I almost got to 2000 while on the bus and damn the game is perfect for small sessions!


The graphics reminds me of old flash games, and the red-green rings is a super cool addition for legibility!


Well done!

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Thanks for your review! I've not finished your game, yet. But, got quite far and then give you my comments about it, too. Still have to find out what that newest actually inversion does.  While on the bus? So you were playing it with your Smartphone? -- Did that work well for you FPS-wise? Did the music stutter?
The red-green thing was originally just the debug mode, because I had issues to get the rotation and stuff aligned with the rendered version. If you don't do this stuff daily you often confuse "adding a rotation angle" or needing to "subtract it" and stuff. Well and then when I disabled it I felt like it's needed to be there. Then I added also the inner ring for the jump... I believe this code (written in GDScript) is rather slow and causes some performance issues on slow devices. in the current version, that you cant see, I've put all this into the Shader code... and that inner ring now is shifted and rotated as like the track and scaled to match the current speeds jump distance.

Thank you... and come back for a free training whenever you like! 😉   

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If the red-green thing had not been there, I think the game would have lacked feedback, so I am glad you kept it . It just shows how much of game-dev is just capitalizing on ideas and inspiration found during iterations on the core ideas.

I played it on a Google Nexus 4a and both the music and the visuals very running perfectly. The controls were slightly finnicky as there was no way to hold down a direction, but I got used to it quickly. (It was maybe even intentional?) 

Again, well done!

(+1)

I have an in-official version, you might try out... https://worldtalk.de/uploads/GWJ-39/ - please do your voting before looking at this version, as this is not the submitted version and anything else would not be fair. This is just for let the development continue until updates are possible again. So you can give me feedback on this.
That version now runs fluently on my very crappy 4 year old Smartphone (Motorola G5) and has HDPI enabled during the export, which before caused a quite bad resolution on most mobile devices. Now the distant part of the tunnel looks quite crisp. The controls are designed to not be pressed continuously, pressing them initiates the simulated control jets to be enabled and accelerate the vehicle into the given direction. The longer you press it, the more it accelerates sideways. So you have to press it in intervals. Also it does not immediately stop,   but overshoot and you have to "decelerate" the movement by steering in the opposite direction. The steering feels quite aggressive at the slower starting speed but is needed, when it's getting really fast. Or you wont be able to steer around corners or stay on the loop anymore. If it feels a bit like ice skating that is exactly the intended amount of slipperiness.

Would be nice to get some feedback on the controls and visuals for that new version. Thanks for your time! 👌