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(+1)

If the red-green thing had not been there, I think the game would have lacked feedback, so I am glad you kept it . It just shows how much of game-dev is just capitalizing on ideas and inspiration found during iterations on the core ideas.

I played it on a Google Nexus 4a and both the music and the visuals very running perfectly. The controls were slightly finnicky as there was no way to hold down a direction, but I got used to it quickly. (It was maybe even intentional?) 

Again, well done!

(+1)

I have an in-official version, you might try out... https://worldtalk.de/uploads/GWJ-39/ - please do your voting before looking at this version, as this is not the submitted version and anything else would not be fair. This is just for let the development continue until updates are possible again. So you can give me feedback on this.
That version now runs fluently on my very crappy 4 year old Smartphone (Motorola G5) and has HDPI enabled during the export, which before caused a quite bad resolution on most mobile devices. Now the distant part of the tunnel looks quite crisp. The controls are designed to not be pressed continuously, pressing them initiates the simulated control jets to be enabled and accelerate the vehicle into the given direction. The longer you press it, the more it accelerates sideways. So you have to press it in intervals. Also it does not immediately stop,   but overshoot and you have to "decelerate" the movement by steering in the opposite direction. The steering feels quite aggressive at the slower starting speed but is needed, when it's getting really fast. Or you wont be able to steer around corners or stay on the loop anymore. If it feels a bit like ice skating that is exactly the intended amount of slipperiness.

Would be nice to get some feedback on the controls and visuals for that new version. Thanks for your time! 👌