Hello there ! Thank you very much for your nice words <3 I'm really happy that you appreciate the freedom aspect of the exploration and options. I know it slower considerably the amount of flashy moments I can write in. But I think it's more important to have something small and deep than something large but superficial.
I've taken note of your bugs, some I knew about, the Memory logs cannot be accessed to yet ! I'm working on a screen for it. I'm mostly intrigued by the Kristof one. Would you happen to remember how to reproduce that error ? I can't seem to get it.
For Yuvee's light... I know it's not ideal right now. I blame mostly the fact we're looking at unfinished sketches that can be quite vague even in full. Besides, I'd like to offer the player some opportunities to level up Yuvee's abilities, so having it not perfect would be an incentive to improve it.
I totally agree on the Player needing a lot more top action. I've started with the Goblin in the courtyard, the next updates will have you play as a member of the prison staff, so that will imply a lot more of top action too. In general, my mindset is that the player is still finding his way in the dungeon and cannot be expected to be dominant right off the bat when he's in a pretty vulnerable position. That will change of course ! You'd be happy to know that I'm working on some gameplay geared towards master play where you can be either admired or feared.
In any case ! I'll keep up the hard work <3 Thank you for your message !