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(+1)

Hehe, I kept that disappointment moment at a realistic level - actually IRL we find 97% scrap iron. Here we have 500 nails and 500 coins buried.  Tho, that's still boring, but adding some special artefacts will be easy. And, like hints in the game, about where to dig for the real good stuff, and riddles that reveal locations etc.  And of course some nice ruins to explore. I can't wait to put moss on the bricks ^^ Thanks for playing!

(+1)

Awesome! looking forward to more updates 👍

(+2)

Hello, I downloaded the game. The game looks good. The game is a really good try. Well done. I notice that there are many nice softwares on your Itch webpage. I think that you are an experienced coders. I am an amateur learner in programming. Though I don't use Blitz3D, I know that it is a very versatile language. Sure! By the way, I hear that a new version is being developed(Blast3d).

(+1)

Thank you. You're right, I prefer coding over learning other engines user interfaces. Blitz is an oldie, but still has it's uses. These games I make are just for fun, or a previs for an idea, that could be implemented using a modern engine, like UE. Blast3D? Sounds good. Hopefully supporting the new stuff, or maybe a converter to HTML5 WebGL, that would be relatively easy. I wonder what Mark Sibly is doing, the man who made Blitz3D.

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Last time I heard he's now busy with his day job.

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I just hope he's fine. He never was a man of many words ^^ And he took criticism too seriously, Some guys accused Blitz3D for being "a hack", but the truth is, for the time it was brilliant, and even now it's still powerful. He still could port it to WebGL. Imagine the ease, developing in Blitz3D and have it in the browser with one click.

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All the best to him though.. I'm sure he is. 👍

He did somehow made the port with MonkeyX, but he did not add 3D. .

Maybe he didn't want to interfere with MiniB3D, that was around then.

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yeah.. well he could also have helped with improvement, bugs and issues.

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I believe that Mark Sibly is a very talented developer since he created so many excellent language softwares. 


That's true.  Later products like BlitzMax or Monkey were technically more sophisticated, but less commercial. There was also an explosion in numbers of new games design languages and engines, where in the late 90ies there was a vacuum in that sense. After Qbasic there was a long nothingness, then there came DarkBasic and Blitz3D. And then dozens of others, whereby Unity became the "Metallica" of engines: all others vanished in insignificance ^^ 

(+1)

Hello, I agree with you.  

Hello.....long time no see. 

I am not a Blitz3D user but I discover that some people are discussing the pre-release version of Blast3D in the following forum. The pre-release version was released 1 week ago.
https://www.blitzcoder.org/forum/topic.php?id=1325

I don't know the quality of the version but I hope that the above information will be useful to you....

Very interesting, thanks!