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Version 2, bit of progress.  Enemies, map generation, rooms having graphic offset settings, all sorts of fun things.  No "game" yet, but way more ground to build on now.

https://darkgriffin.itch.io/infinitroid

Also music.  Mostly rain sounds though.  With no rain to sell it yet.  Alas.

Map gen crashes randomly on startup, as seems to be traditional for most map generation I code.  Oh well, it's going to need a few passes before release day anyway.

Next up is probably making the props and door/room edge data, and spawning it into the game.  From there we should start seeing all that fancy room building code start doing cool stuff.

If I don't distract myself making metroid sounding music and enemies with new AI routines first.  Scatterbrained shiny distractions, the lot of them!

Those sound effects are very loud D:

I'll look into it, though I am not sure what I can do about it.  When you play other pico8 games, are they also too loud for you?

Pico 8 sounds similar in volume to other things on the web like videos and the like to me.  (I used YouTube to test and pico8 is actually a little quieter even at full volume then most YouTubers I checked against). As a matter of fact I have to turn my volume up a bit higher then normal to hear it sometimes compared to other games I play.

Pico8 doesn't have a good way to change volumes on sound without literally editing every note the sound effects produce.  And like I said, it sounds just fine to my setup.  So any volume adjusting would be a trial and error process of sending builds to someone who has the problem and then reajusting blind.  Not likely to happen for this.

It would be great if someone else can confirm this observation about sound.  I need to know if something is wrong with my own audio setup that I should be accounting for.  There is still a lot more sound effects to do for the game.

I tried playing some Celeste Classic just as a comparison, it might be similar volume-wise so you might be right about that

It might just be that your sound effects sound really harsh, that white noise rain effect in particular, oof >w<