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When people say "Play my game and tell me what you think!" I usually yawn, try it out for a few minutes, and then delete the game. This was NOT the case...  I was entranced from the start, I loved the ambience of the the first level and the village, and loved the characters... I could tell that a lot of work went into the tiniest of details, like... did you see the blob breathing? The grass was animated? Who takes time to animate 2d grass? I also loved the aggro effect from some of the enemies, as well as the definite immersion.

Grind was a tiny bit repetitive... I WOULD have liked to see a few other starter monsters, like... say a flying bug of some sort, and maybe more varied loot from the start. However, I'm pretty sure that the author would have had a hundred different critters running around if he had more time.

I also liked the fixed camera outside, rotating camera inside idea... that worked out well, as when you rotate outside, sometimes you lose your sense of direction with the different repetative landforms , whereas the well-placed 'landmarks' insidethe indoors maps helped guide to the different areas indoors regardless of angle.

* Was not laggy at all for me with my HP with AMD E-1, 4GB RAM
* Multi-resolution at start, can definitely aid the low-spec people
* Enough enemies to fight, without crowding the map
*Enough people to talk to in towns without coming off as too much or too little

Dang Jay, thanks for the review! Glad you liked it.  I honestly can't wait to revisit this character and world and elaborate on it. I totally would have had a lot more enemies and even some basic animals running  about without a time limit. It's interesting seeing how the game runs on different hardware, I'll need to do more research on how to make my games a bit more optimized for multi platform as well.