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Saliv's progress

A topic by Saliv created Jul 07, 2018 Views: 388 Replies: 11
Viewing posts 1 to 8
Submitted

Hey everyone Saliv here. I figured I should be posting weekly updates on how my game jam entry is going. This helps me stay motivated and gives you an idea of what I am up to. I have seen that some people have already posted their work in progress entries, but I do not think my game is quiet far enough for that yet. Hopefully I will have something playable up next week. The following video shows where I am at.

p.s. I used the hashtags as keywords on YouTube.

Host

thanks for the video update, always good to see what the Devs are up to. Look forward to your next one. I'm really intrigued by the godit engine, I will have a play with that one day. Look forward to playing your game too.:)

Submitted

Thank you. An added bonus to documenting your time is it lets you review your work flow for mistakes, like the sound test thing >.> .

Submitted

Looking and sounding interesting so far! Looking forward to seeing what everything looks like when it comes together! :)

Submitted

Thanks for the encouragement. I am hoping to have made a lot of progress by the next update.

Submitted

Week 2 Progress

Overall learning lessons about project management this week. A month sounds like a long time, but it really isn't. Make however much time you have left count.

Lot of minor updates this week.

* Added graphics for the player and meteor explosions.
* Godot default icon now represents the meteor instead of the explosion.
* Lasers no longer go through meteors.
* Selected items in menus are now highlighted.
* Sound test (the pretty tree scene) has been obsoleted by the new credits menu.
* The new credits menu is very dynamic and can be updated by changing the entries in a dictionary and a few "enum"s.

Things that still need done:
* Create a start menu.
* add an exit menu to the credits page.
* make the game modes exit option functional.
* get the lasers a sprite.
* Make it so lasers are not fired when you unpause. (disable the fire button in menus?)
* add code to the game that spawns the meteors


Things that also need done:
* Stop overloading player input or make player input context sensitive.

Submitted

Wow, you did an outstanding job on those credits. Your code, overall, looks pretty clean and efficient. I'm sure you already have an idea on this but I usually store true inputs in its own function (eg kLeft = Input.is_action_pressed("ui_left")) so it's always false when that function isn't called. So, that might solve the pause and inputs stuff. Anyway, looks like a solid base!

Submitted

So, I have questionable planning skills. As it stands the game proper is basically unchanged since the beginning of week two. Which leaves the question what have I been up to since then? Menus. Week 3 is over and my biggest accomplishment is what will probably be the most over built options menu submitted in this game jam with support for customizing the games difficulty, volume, and controls (keyboard only). Probably a mistake, but I hope you enjoy. :)

Video this week is a little more from the heart than last weeks. I forgot to mention any names in the video, so I added a short list to the description. Please note that if your name is not there it does not mean I do not appreciate you. Those are just the ones that stood out to me the most.

Things I got done last week:
* Create a start menu.
* add an exit menu to the credits page.
* make the game modes exit option functional.

Things on last weeks list that still need done:
* get the lasers a sprite.
* Make it so lasers are not fired when you unpause. (disable the fire button in menus?)
* add code to the game that spawns the meteors
* Stop overloading player input or make player input context sensitive.

Current priorities:
* Make it so the credit menu shows the asset. (this will complete the credit menu)
* Make the "game" into a game (I have done almost nothing to it since week one.)
* add a game save function for high score keeping.
* Add a credits scroll.
* Polish in "game" graphics (namely add a background)
* Polish the start menu. (background, better menu placement, etc.)

I doubt I will have time for this and bellow.
* Add an opening animation.
* Hand build the difficulty levels.
* Enhance game save function and create multiple play throughs

Host

I'm glad your enjoying your time taking part in the jam, and thank you for the thank you, but the jam isn't much without the games being created by the participants, so thank you too for taking the time to participat. Look forward to playing you really game! :)

Submitted

The game is out.

It is not as done as I would like, but I have no plans to work on it more until after the jam is over. I have a lot I want to say about it, but I plan to wait. Now does not feel like the time.

For those of you still working: Good luck and stay strong!

Submitted (1 edit)

Woo! Congrats on getting it out! :)

Submitted

Thank you.