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(+2)

Really, really cool entry! I thought changing perspective was going to be VERY common in this jam, but you were actually one of the few if not the only person to use this, and you did it well!

I really like the idea, and the execution. It starts simple, and the difficulty ramps up nicely, which is hard to make in a game jam!

My only complaint is about the way we visualize the puzzle. For example, I’d love the little gizmo+cube to actually rotate. I think this would help us understand where we are in space. Same with the level itself. It’s sometimes hard to understand where we are, and the best way is actually to rotate, which gives us a moment to see how the level is arranged.

I would love to see this game being turned into a commercial release. I think it would world perfectly as a mobile game for example.

One of the best submission for sure, huge congrats for your entry!

(+2)

Hey, thank you so much! Now that you say about rotating the gizmo thing I feel a bit stupid because I was thinking a lot about a better way to communicate where the player is and where they will go to and I didn't think about rotating it, lmao! I added the cube eventually, this gizmo changed quite a bit during development, but rotating it does make a lot of sense! Thanks for playing my game and your ideas!