Quite impressive how you managed to get a game to look so good in such little time. The PT vibes were definitely there, but somehow it felt unique. Great work!
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SAMHAINOPHOBIA TEASER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #5 | 4.600 | 4.600 |
Horror | #6 | 3.933 | 3.933 |
Sound Design | #10 | 3.800 | 3.800 |
Enjoyment (Best Game) | #32 | 3.533 | 3.533 |
Story | #51 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very picturesque. This game is a little disorienting to play, which makes it pretty tense! I like it :)
Great game. Looks really polished and easy to figure out. Audio is on point and so is the lighting. Kudos dev.
PT vibes! The game is graphically impressive and quite scary. Music and sounds are good too. I found the instructions on the top left corner to be largely unnecessary and distracting. The biggest issues I had were finding the flashlight in the darkness at the beginning, finding the first key on the ground and seeing the monster getting stuck walking into a door at the end. I enjoyed this, great job!
Was not easy to find the flashlight int the dark but it's alright. Atmosphere is great with the visuals and sounds. Exactly how a horror story should start. Good job.
Wow, you did us but way better! I see you too went for that PT vibe! It looks so good! and scary af! sound design was quite stellar too. Too good for a single dev effort.
It'd be great to get your feedback on ours!
I really enjoyed this one. Uber spoops. The title screen, sound design and interior/models were all terrific. I did end up no clipping through a wall when the monster showed up, but it's a pretty minor bug compared to all the amazing detail put into it. The fact that you solo deved this is great! I would say it was a bit too dark when the electricity went out. Besides the no clipping and it being a bit too dark in one section, this is the best game I've played yet!
Fairly spooky game, the uncertainty of monster behavior after you saw a glimpse, and the claustrophobic environment amplifies that effect. I felt pretty tense trying to get out.
Some issues I encountered was a small bug where after the monster appears, I picked up a key and the "investigate what you saw" text appears again, with the monster scene where he appears briefly in the beginning replaying. Bug may be related to how I've already died and was retrying. The monster also gets stuck at doors which can trap you or let you escape without worry.
It's quite forgivable for small bugs to appear in jams though, so despite this I thought the game was still one of the spookier ones I've played.
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