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Thanks! I would love too work on the game, but I don't (think) I have any compelling mechanics for the game. Simply, the game wasn't any fun. I started in the wrong order, made the graphics first, which was fun, but there wasn't really a game.

I found another gif, showing what it looked like when a planet was selected:

I wouldn't say that's necessarily the wrong order.

As long as a game/toy has these two things, in my eyes it is a good piece of work.

  1. Great immediate feedback.
  2. Great atmosphere.

So what does that mean?

Great immediate feedback is the instantaneous response the game gives back to you from player input. For example, in mario, even just walking around and jumping up and down is pretty enjoyable. This is key. Gamefeel would fall under this category.

Great atmosphere is the story, graphics, sound design and overall immersiveness. Does the universe you've created in the game extend beyond what's immediately there? Do I find myself imagining exploring different elements in your game within my own brain? If people find themselves creating headcanon, then you've done a good job.

You've already well on your way with number 2. Personally, I'm not a fan of the selection UI. I feel like it doesn't fit right with the rest of the atmosphere you've got going, but you can definitely find a way to add number 1 into what you've got going.


I totally agree with you and haven't actually thought about it that way. I think I was imagining it as becoming a game at some point point and that is probably why I abandon it, because I couldn't come up with any kind of "good" game play.

Maybe it could become a toy at some point. You are definitely making me second guess my choice of stopping developing on it :)

I will save your comment somewhere, so if I'm ever in doubt again about the direction of a project, I can look back on it.