Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Fun game! Good challenge and replay value.

D-Studios' feedback is right on the money. Once I figured out how to time and spam the attack, it became a bit easier and a ton of fun! Felt like I was dashing through enemies like a ninja! And there was kind of a dance to avoiding landing on the bullets at the wrong time. 

A bit of feedback you're welcome to ignore :), in my opinion, powerups would go a long way in this game! Maybe a powerup where you attack continuously for a short while would be really fun (and show the player how to better dance around). Or maybe a shield power up? Or extra lives/armor to survive hits? Lots of good potential for added replay value.

One final thing, I had difficulty keeping my combo going. Not sure if the spawn rate was the problem, or I'm just a noob. Or possibly I didn't get far enough into the game.

Otherwise, fantastic game! Really nailed the arcade feel!

Edit: bah, forgot to mention that I loved the music! Great energy and beat! A little repetitive after a while, but I enjoyed listening to it while writing out this comment :D

(+1)

Thanks for the feedback!

I'll probably add extra lives as power ups that can be obtained having geting high score, it will probably make longer and more intense sessions.

A tip to keep your combo going is not to kill the enemy ships as soon as you see them, try keeping them on the game and farm their bullets (destroying bullets keeps the combo going too), but don't let a lot of enemies on screen or you will be in trouble ;).

I'm happy that someone mentions the music too, I didn't give it too much time but still wanted to have something of my own to play on the background, maybe I'll make more sections and reduce the repetitions of each section in order to have more diversity.