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(+2)

Parasite Eve lives haha. The combat's pretty intuitive after figuring out the buttons, and it's plays well too. A sense of progression would go a long way but yeah it's difficult to do RPG stuff in such a short time window. It certainly is satisfying to see that elevator animation at least. And the audio goes a long way to get the right feel for the atmosphere.

thanks for the comment! Quick customer survey, how would you feel about a game that's not a rogue-like, but expands on this combat system in with a decent-sized campaign?

(+1)

Hmm, I might not be the person to ask -- I gave up on Parasite Eve itself because the combat got too same-y after a while

Thanks! Parasite Eve was the whole starting point!