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This battle system is interesting and has potential, though most of the enemies wouldn't move from their spot unless a player was in attack range. I guess this is just running out of time in the jam and it would work better with more development on the enemy turn decisions.

I'm giving a 5 in gameplay because it's impressive to get this far in 3 days, even though it needs work to be more fun.

Thank you for your feedback! You are right, we spent about 50 hours implementing the engine and had less time than intended for level design, including figuring out how to encourage enemies to "see" outside of their attack range. Though the level design didn't meet my own goals for the jam, I'll definitely put more time into enemy movement into consideration in the future. :-)