Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Oh no the missal collide I know and I did it as a way to make it easier to get the enemies. And the on timer timeout   isn't for the missiles it is for the missal launchers. That is because I just used the enemy spawner  and put on a different script.

Hmm, the missile behaviour I'm talking about (where a pair of missiles will  slide right instead of moving down while visibly flickering) doesn't read as intentional to me when playing - rotating the missiles to face their direction of travel might help communicate that this is how they are meant to behave.

(1 edit)

It was a bug at first but then I realized that it makes the game easier. Sorry. This is kind of late, but I was going to update it but now have lost the computer it was being developed on. :(