Thank you for the comments. Yeah, I did not do any optimization so hopefully the lag was not too bad. I did design quite a bit of back and forth for this version, but that was partly to expand the play time and I also was intending to play off the tropes of adventure games of picking up ridiculous items (such as the anchor or the ladder) and carrying it around "in case" you need it. I appreciate the encouragement. I am thinking of ways to expand the story and see if I can make this into a full-fledged game with a deeper narrative.