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Just goes to show you can make a game that looks this good, and not have it make your PC unusable due to lag from hell. I did experience some minor lag, but it did not affect my enjoyment, or playability, one bit. It was so minor. One critique, is  the amount of times I had to go back and forth. I did find that a tad aggravating, but then again, I've always disliked that in any game. Not sure if it was due to the bugs you needed to work out, or if that was actual game play. At any rate, I hope this is a part of a bigger game because it was great.

Thank you for the comments. Yeah, I did not do any optimization so hopefully the lag was not too bad. I did design quite a bit of back and forth for this version, but that was partly to expand the play time and I also was intending to play off the tropes of adventure games of picking up ridiculous items (such as the anchor or the ladder) and carrying it around "in case" you need it. I appreciate the encouragement. I am thinking of ways to expand the story and see if I can make this into a full-fledged game with a deeper narrative. 

Ok yea I get the to and fro, it wasn't that bad really, I'm just impatient.  LOL and as far as any lag it was almost insignificant, I was just impressed that it wasn't bad, because It looked like it should have been because of how great it looked.