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(+2)

This is very creative, I enjoyed it. Just a couple of bits of feedback.. The intro story is very long, I'm worried you might lose potential players in this time. Navigating the maze can be frustrating (unable to turn corners easily). I feel like those minor/fixable things detract from a fun exploration type of game. Well done on pulling many systems together (platformer / dialogue / cutscene / top-down)!

You are maybe right, The intro is too long (5 scenes). I thought "Maybe someone impatient will leave after 3 or 4 scenes."

So, I have put a skip button for these people and blocked skipping on important parts of dialogue and parts that are autodialogue.

there are only 2 unskipable scenes, is it alot?

About the maze,.. Hmm, I have tried it alot to make sure collisions are correct, can you tell me more?

(+1)

I suppose you are right, I forgot to skip on my first play through but this time tried to skip as much as possible as I'd seen it before. Just gotta find the right balance I guess.


Sure. This one for example, it's hard for me to line up, where as other areas I can slide into/around the corners quite easily. I feel like the difficulty with a maze should be finding the path, not moving once you have found the path you want to take. :)

You are right, it is indeed hard :(

Do you know an easy fix I can do to make movement easier?

(+1)

Since you are doing top-down 2d. Maybe look at the HeartBeast tutorials... or I'm sure GDQuest has something on it too!

Thanks <3