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the bone procedural logic you did for the arm is a really nice touch even if it gets weird sometimes! also the color palette feels so nice, those simple but cute sprites are really good-looking :0, and the quick time event is easy to understand, and even if you fail you can grab the fish again mid-air which is nice,  feels like the fish are squishy ^^

(+1)

-yeah if you just hold left click you can't ever drop the fish. makes the game so much easier.

-I feel like I should probably update my IK design. It seems to be very glitchy (or it could just be me not setting it up right ¯\_(ツ)_/¯ )

thx for playing and enjoying the game. makes me happy I made a good game this time. also glad my game looked good despite my strict use of only 4 colours. 

4 colors is awesome, I totally adore gameboy style nwn