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Thanks for the comment:)

I'll admit that discrepancies in perspectives between object and backgrounds had initiated due to the fact that, due to the initial setup upon which I had build the initial foundation of the game, I had failed to properly sync up the coordinates between the blender-generated backgrounds and the dimensions corresponding to the Unity-based numbers, and as a result of this in addition to time constraints, a number of the perspectives and positioning were determined on the basis of hastily-implemented "guess work", which in some cases turned out to be wildly out-of-proportion.

I'm still deliberating whether or not to proceed with this project. But, if so, the issues surrounding both perspectives and character modeling will be addressed, and hopefully, fixed. 

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Well, Jesse, I'm somewhat biased on whether you should continue the project - with the whole Fixed Camera Appreciation Society , etc! But I was really impressed with your setting and the somewhat bizarre plot - I'm curious to see where that goes! The whole scale/perspective thing is basically a useful learning experience, I'm sure you'll have no problems with that in future (although it might just be easier to do the backgrounds in realtime, ala Dino Crisis, Code Veronica and Resi Outbreak!).

Either way - a great achievement in so little time! Loved the FMVs also! =D

Thanks a lot! :)

I feel like this is a game that was meant to be midly satirical in tone and maybe even is inspired by the PS1 007 titles as well, as well as the creatures feeling like they were ripped right from a retro Final Fantasy game, it's definitely a game that forces you to curb your expectations and it works when you actually play it. Now if you decide to upgrade models and such to be more realistic, definitely keep the main story intact as it isn't bad at all. I've seen direct to video films that make this look triple A. Plus the loading screens... you caught onto that.

Thanks:)

The game was originally created for the PS1 "Summer of Shivers" Game Jam, which allocated  two parameters for each submission, in that  the game in   question feature an underwater setting, and incorporate an aesthetic reminiscent of the mid-90s    PS1-era.   So yes, the resemblance to the early-Playstation style is purely intentional, as is the mixture of both nostalgic and parodic tributes to the era.