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I love the mechanic here. I wish I had more time to get better at it and provide some more feedback. I like the visual style, music, and audio; they feel very arcade-like, just as the gameplay does.

I'd like to see a bigger visual difference between the player character and enemies: whether that's just a different color, shape, or something else. I was often unsure of where my character was at any one time. The growing teleportation circle helps a little, but in this type of fast-paced game, it's crucial to be able to identify your position as quickly as possible.

I'm glad you liked the game, and thanks for the feedback. I was worried about the problem during development. However, I thought that the player would grasp the position with a circle and the importance of red would be reduced by increasing the color, so I did not change it. But I was also concerned about that problem, so I will change it in the next update.