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Well, if I really can't find said item, I'll be sure to send an e-mail your way :)

As far as I've seen, there's no method to send a direct message to the recipient here on, though it would help a great deal :p

Great, you have one more possibility to explore for your game's plot :D

Well, glad to know I'm not the only one seeing that scene the same way too :)

You're welcome; your interest in this genre really shows :)

Also, it seems there will be 2 game jams to do with Metroid-likes in August, so I'll see what I can come up with :D


Yeah, I saw you sent an e-mail just now so I'm gonna respond to that.

And yes, more ideas are always good. :)

I've never been much for game jams myself, probably mostly because I feel like I barely have time to work on this game so there's no room for any jams and such. But I'm sure you can come up with something. :)

Yes, I had responded a short while ago with a screenshot of the map for your reference :)

Indeed; you might want to work out how the agent safely landed on Zordak while still in cryosleep, got placed inside the facility, and was only woken up after 196 years despite the lack of power and maintenance in the Facility, lest other people start picking holes in this game :p

The game jams I'm referring to have a longer time limit than the regular ones, so that means I'l have some time to prepare accordingly; anyhow, I usually come up with the idea and some of the mechanics for a game before I participate in a game jam, and I would adjust it according to the theme were necessary, so really, these game jams would start much earlier for me :D


I saw your new mail and responded there.

What I was thinking was that they landed there safely, transferred the cryotanks to the facility, then got attacked or something like that, the mission was supposed to be a standard survey job but since they got attacked noone woke her up from the cryotank so the failsafe kicked in 200 ish years later. And as can be seen, there is some power left since the doors work and wires are sparking. This might not make perfect sense, but then again, I'm not necessarily looking for perfect sense anyway. ;)

It doesn't really matter that much to me if people start picking holes in the story since it is not one of my main concerns with this game to be honest. Sure, I want it to have some story but the main focus is atmosphere and exploration.

Ah, I see what you mean about the game jams, well, best of luck to you then. :)

I've just responded to that mail :D

Anyhow, you did say she was travelling alone, and that she was supposed to wake up once she got to Zordak, unless they had other plans and didn't want her disrupting their research, so they put here away, only to get ambushed and died thereafter (though their corpses still look fresh, so there's that little wrinkle as well).

Anyhow, it's your game, so you get to decide how it's run, both in terms of story as well as the mechanics :)

Thank you for the well wishes, friend :)


Well, yep you definitely got me there on the corpses, can't really explain that other than atmospheric differences that make decaying take longer but that is probably stretching it too much. ;)

And yeah, the traveling alone part can only be explained by self-landing ships and the workers there moved her to the facility but that is also a bit stretchy.

So, there will be plotholes but as I said I don't really mind it that much. :) Also, responded to the new mail. :P


Well, I trust that you know what you're doing, so I'll leave you to it :)

I've responded to that mail as well, and look forward to playing the new demo :D