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Nice and simple, I think this mostly accomplishes what it set out to do.

I haven't played Fruit Ninja, so there's possibly some genre literacy I'm missing, but I found myself wishing that there was some differentiation between score being lost from my actions (clicking a red shape) vs my inaction (having a shape fall off the screen).

I managed to reach the target, and enjoyed being able to continue playing, but I was anticipating a touch more fanfare for achieving that.

I also felt like I'd enjoy seeing a timer during gameplay so that I could track how well I was doing via something other than the score, which is constantly changing and reflects immediate state rather than overall performance.

Hope you had a positive experience using Godot, and thanks for doing a Linux build!

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thnx so much for the feedback

also ofc id make a linux build
my entire game dev setup is on linux afterall
:)

(+1)

Eyyy, always nice to meet another Linux-based developer :D