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A very cool game idea! It reminds one of the Atari classics. I felt in some challenge of the movie Player Number 1. The time of the shield could be a little more elongated, but I liked it. It is worth continuing the project.

Yeah, I wasnt too sure on the duration of the shield.
In future iterations, it could alleviate the problem if I increased the recharge rate of the shield. 

Im not too sure about increasing the duration of the shield too much, since it can reduce the focus on dodging attacks.  I meant it to fill the slot of a "dodge roll" rather than an impenetrable defense, if that makes any sense.